Friday, April 25, 2025
Ethan Cross
Ethan Cross
Ethan Cross is a tech journalist and analyst with a passion for gaming, AI, and emerging innovations. With years of experience covering hardware, software, and industry trends, he breaks down complex tech topics into engaging, accessible insights. Whether it's the latest gaming hardware, smartphone innovations, AI breakthroughs, or startup disruptions, Ethan delivers sharp, in-depth coverage that keeps readers ahead of the curve. His expertise spans gaming reviews, software updates, blockchain, and industry shake-ups, ensuring that no major tech development goes unnoticed.

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Supermassive Pulls the Plug on Secret Blade Runner Game Fans Never Got to See

Turns out Supermassive Games had a Blade Runner game in the works, and now it’s already been scrapped. According to a new report from Insider Gaming, the studio behind cinematic hits like Until Dawn and The Quarry was secretly working on Blade Runner: Time to Live, an action-adventure game set in the iconic sci-fi universe. But before most of us even knew it existed, the game has allegedly been cancelled.

The project, never officially announced, was described as a “character-focused, cinematic, action adventure” with a full 10–12 hour campaign. Set in the year 2065, it was supposed to follow the last remaining Blade Runner as they pieced together their story in a future full of noir vibes and existential dread, basically, classic Blade Runner stuff.

Reportedly, the gameplay was built around four pillars: stealth, combat, exploration, and investigation, with dramatic character interaction tying it all together. Dialogue was said to be “authentic, punchy, and poignant”, which tracks with Supermassive’s storytelling style. They were even planning to let players upgrade their skills and use past memories to solve the mystery. Honestly, it sounded kind of amazing.

The Blade Runner game was supposedly in pre-production as of late 2024, with full prototyping set to kick off by September 2025. A multi-platform release was on the table, targeting PS5, Xbox Series X|S, PC, and even next-gen consoles in 2027. But somewhere along the way, the brakes got slammed.

So why cancel it? That’s still a mystery. Insider Gaming hints that Alcon Entertainment, the rights holder for the Blade Runner franchise, might have pulled the plug, but no one’s officially saying. It’s a shame, because a source close to development said Blade Runner: Time To Live was already shaping up to be “rather impressive.”

With Supermassive’s talent for immersive storytelling and the Blade Runner universe’s deep philosophical themes, this could’ve been a sleeper hit. Now we’ll just have to imagine what it might’ve looked like, or hope someone picks the idea up down the line.

Ethan Cross

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